VR Full Body

Jonas Mølgaard has made a lengthy tutorial about implementing a full body setup in VR with HTC Vive. It is a bit old, but could provide useful pointers how to make it from scratch. Although there are all kinds of plugins available nowadays, we usually prefer to do things ourselves instead of using some 3rd…

AI Beginner to Advanced

Joseph Whitworth has made a series on tutorials about game AI development. Although the first part is one year old, you can find useful pointers on how to build NPCs that react on game events, follow and find things etc. You can watch the whole series on YouTube part 1 part 2 part 3 part…

Grappling Hook

Basic element for many games is a grappling hook. Here is one way to implement it. This tutorial was done over 2 years ago on UE 4.10, but it should be easy to adapt on later engine versions. Watch it on YouTube

Extract Info from Actor with Linetrace and Interfaces

In many games you need to know e.g. what character is looking at, aiming at etc. Jonas Mølgaard has made a tutorial how to extract information from actor with linetrace. This is a bit old, but still useful. You can find it on YouTube

Deformable Material

A feature of making trails could be quite useful in your game. Especially if your game includes tracking or survival elements this kind of effect could add some realism. Making deformable material like snow, mud or any kind of goo is actually quite easy. You can find a lengthy tutorial on this subject in this…