Develop for XBox

Generally speaking, development for any console is not so easy as development for PC or mobile. Usually you need to be registered as developer (and sign NDAs) even to have access for appropriate SDKs or development kits (hardware) to develop and test your idea. Microsoft XBox is one exception to this rule, due to Universal…

VR Full Body

Jonas Mølgaard has made a lengthy tutorial about implementing a full body setup in VR with HTC Vive. It is a bit old, but could provide useful pointers how to make it from scratch. Although there are all kinds of plugins available nowadays, we usually prefer to do things ourselves instead of using some 3rd…

AI Beginner to Advanced

Joseph Whitworth has made a series on tutorials about game AI development. Although the first part is one year old, you can find useful pointers on how to build NPCs that react on game events, follow and find things etc. You can watch the whole series on YouTube part 1 part 2 part 3 part…

Grappling Hook

Basic element for many games is a grappling hook. Here is one way to implement it. This tutorial was done over 2 years ago on UE 4.10, but it should be easy to adapt on later engine versions. Watch it on YouTube

Extract Info from Actor with Linetrace and Interfaces

In many games you need to know e.g. what character is looking at, aiming at etc. Jonas Mølgaard has made a tutorial how to extract information from actor with linetrace. This is a bit old, but still useful. You can find it on YouTube

Jump Into Niagara

Niagara is the new particle effect system in Unreal Engine, and it will eventually replace Cascade. It is still partly experimental or beta, and you have to specifically activate Niagara plugin, if you want to use it. It is radically different from Cascade, and best way to start experimenting with it, is to read the…

Deformable Material

A feature of making trails could be quite useful in your game. Especially if your game includes tracking or survival elements this kind of effect could add some realism. Making deformable material like snow, mud or any kind of goo is actually quite easy. You can find a lengthy tutorial on this subject in this…

Multiplayer, Replication and Networking

Multiplayer is a common feature in games nowadays, but its technical implementation is not always easy. Although Unreal Engine has inbuilt multiplayer features, and it is quite easy to adapt in most simplest cases. However, when your game grows in the number of players and the size of game world and mechanics, you really have…

UE Mod Kits

Epic has teamed up with several game studios, and made it possible to actually dabble with professional game projects in the form of mod kits. Of course they are a delight for modders, but they are also a valuable learning tool for budding game developers, because you can download the game source and assets in…

Unreal Academy

Epic Games has launched a website for Unreal Engine Online Learning. It presents several video tutorials and learning paths. Although some of them are already a bit old, you can still learn a lot. You can find the website at Unreal Academy